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After launch hiccups that prevented the ravenous hordes to delve deep into the dungeons of Diablo 3, it appears things are stable enough now for the masses to descend. We understand if you won't be able to join in, as hell takes many forms.
Hackett, EDI confirmed for Mass Effect 3 'Extended Cut' DLC
On top of providing "further clarity" to Mass Effect 3's ending, some more details regarding the upcoming "Extended Cut" DLC have come out. "Extended Cut" will include cameos from both Admiral Hackett, who is played by Lance Henricksen, and EDI, voiced by Tricia Helfer.
"I just did another session with them. They were saying there's a little bit of a problem with the abruptness of the ending," Hendriksen told G4 during a press junket for a new animated series called Tron: Uprising that he's involved in. "So we did a whole series of things to add to the end of the game, to live up to the quality they've been doing." Helfer, also part of the show, confirmed EDI would make an appearance.
Expiring trademarks suggest trouble for Brothers in Arms: Furious 4
Brothers in Arms: Furious 4 may be in trouble. Some lapsingtrademarks for the its title intimate the Gearbox-developed game is all but abandoned (or the name is changing), and our inquiries into Gearbox Software have yet to be answered. "We don't have anything to share at this point in time," an Ubisoft representative told Joystiq.
Brothers in Arms: Furious 4 was announced at last year's E3 ... and then that was it. We didn't hear a single thing after that preliminary announcement, even though the game was given a tentative 2012 launch window. Right now a cancelation isn't confirmed, but it's looking like these four will have something to be really furious about soon enough.
EA's request to dismiss a class action lawsuit from former NCAA athletes has been denied, meaning the trial will movie forward and EA stands to lose more than $1 billion if found at fault.
The former NCAA athletes claim EA conspired with the NCAA and the CLC to have players sign away their likenesses and names to be used in video games without compensation. The players allege that in order to participate in NCAA sports they were required to sign a form allowing EA their likenesses in games, even after their college sports careers ended.
The federal judge previously dismissed other claims in the lawsuit, but denied EA's attempt to have an antitrust claim thrown out.
EA is facing more than a few lawsuits at the moment, but it did recently settle a two-year-old lawsuit with Activision, with as-yet undisclosed concessions from either side.
The "Maiden Epics" pack of Iron Maiden tunes coming to Rock Band next week has things that sound like they wouldn't be metal, but are, in fact, totally metal.
Like "Rime of the Ancient Mariner." Sounds like some old epic poem, right? Well, it is epic in that sense, as well as in the sense of being thirteen minutes long.
Wii U patent shows off Wiimote-to-WiiPad pointing and dragging
A patent filed by Nintendo in October of last year has just surfaced online, suggesting a neat feature for the Wii U. The patent outlines a feature in which the player can use the Wiimote to grab things from the television and transport them over to the Wii U tablet.
In the example provided, the player is under attack from a UFO and uses the Wiimote to move a character from the TV to the safety of the tablet. Sounds like an interesting feature, though we're not looking forward to taking a bath in radioactive liquid so we can grow that extra arm to use all this stuff.
Mario Tennis Open, like most of the Mushroom Kingdom's forays into the world of athletics, isn't really a sports game. All of the pieces are set in place to look like a tennis game, with a layer of Mario's signature whimsy on top, but the game itself is all rhythm and pattern recognition.
This simplicity makes it easy to pick up and play, with the unfortunate side effect of making it lose its challenge too quickly. It's a satisfying game and packs some exhilarating moments, but it exhausts its mechanics too soon.
First video of 38 Studios' 'Project Copernicus' MMO flies over Amalur
38 Studios released a "Project Copernicus" sizzle reel this afternoon, featuring locales in Amalur's MMO game world. The timing of this video is certainly interesting, since it comes on the same day that 38 Studios handed over an overdue check to the state of Rhode Island and its governor, Lincoln Chafee, announced "Project Copernicus" would launch in June 2013.
The Elder Scrolls Online main story will be '100 percent solo'
The main story in The Elder Scrolls Online will be a solitary experience, game director Matt Firor revealed in a video interview with Game Informer.
"In the Elder Scrolls games you're always the hero, whether you want to be or not," Firor said. "You go out there and you kill the dragons. You kill Mehrunes Dagon in Oblivion. In Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.
"We have a whole part of the game that is 100 per cent solo, which is the main story, where the world focuses on you. You are the hero, everything you do is solo and the world reacts to you that way," Firor said.
Previous details do include PvP matches of up to 200 players, but those are obviously separate from the main quest. The Elder Scrolls Online will be played in a third-person perspective and is attempting to be a "modern" MMO, blending The Elder Scrolls features into this new genre. Not all Elder Scrolls fans are happy with the new title's angle, but Firor said that's just fine.
"The worst situation for a game community to be in is where no one posts on the boards because they don't care," he said. "If they post on the boards, they care, even if they're not being so polite about it. But that's a fact of life: You're an Internet game, you're on the Internet, you have an Internet community. And the Internet community is always very vocal.
"So what you do is learn from it. You make sure you do the best job to deliver the best game that you can and they you go from there."
Origin waives crowd-funded games' distribution fees for 90 days
EA's Origin is jumping on the Kickstarter bandwagon - no, not by Kickstarting an EA game (that would be hilarious) but instead, by presenting itself as an ally to crowd-funded games.
EA announced today that it will waive distribution fees for crowd-funded games for 90 days after launch. The offer is extended only to "fully-funded, complete and ready-to-publish games designed for digital download to PC platforms." InXile's Brian Fargo and Pinkerton Road's Jane Jensen voiced their support in the press release.
"The public support for crowd-funding creative game ideas coming from small developers today is nothing short of phenomenal," said Origin SVP David DeMartini in the announcement. "It's also incredibly healthy for the gaming industry. Gamers around the world deserve a chance to play every great new game, and by waiving distribution fees on Origin we can help make that a reality for successfully crowd-funded developers." EA also gets a nice patina of indirect indie cred by supporting Kickstarted games.