| FEATURED GAME: Donkey Kong - The classic arcade game starring Mario. Can you save the princess from kong? Watch out for the barrels! |
 | Hang Stan - It's hangman with a pig and a hungry farmer, kind of like a child's worst nightmare.
 | Bubble Trouble - Stab the bubbles with the spears. Good times! Use the spacebar to throw your spear.
 | Road Trip - Can you beat this fun driving game? We did. The van transforms into a boat, then a plane.
 | Sexy Football - AKA Sexy Soccer. Use 'M' to shoot and 'N' to pass. Choose your difficulty level.
 | Very Funny Texas Holdem - For all you Texas Holdem Fans. Good little Holdem game from TBS. Are you in?
 | Fulltime Killer - We killed Mr. Wang. Can you? The game is only one stage, but still a damn good time.
 | Park Soccer - Can you beat our score of 39? It's kinda like the Kick Ups game. Click your mouse to kick.
 | Ten Pin Bowling - Hey Kingpin! Strap on your glove and shine your balls. Let's see if you can bowl a strike.
 | Lego Racing - Cool 3D RC racing game from Lego. Do sweet stunts as you unlock all 5 challenges.
 | WRAX - Cool somewhat addictive little puzzle game. Shoot your balls at the balls that look like your balls.
 | Overrun - Basically, you're Legolas defending the castle from the orcs. Tip: release mouse button over the orc.
 | Moon Patrol - The arcade classic full of helicopters, barrels, and ditches ...those damn ditches.
 | Fly Girl - Just imagine you're a girl in A Night at the Roxbury. Double jump for combo points.
 | Bush Shootout - GW says: I have come here to chew bubblegum and kick ass. And I'm all out of bubblegum.
 | Roulette - Place your bets and spin the wheel. Think of it as the Campushopper Casino.
 | Megaman Project X - Cool flash Megaman game. Inspired by the Capcom classic. Spacebar to fire.
 | Turbo Racer - Race through Lizzie's bedroom, a school hallway and more. Collect points, boosts, etc.
 | Frogger - The classic arcade game. Beware of the gators, eat the flies, and get your hop on!
 | Simon - Watch the colors light up, then repeat the pattern. You remember this mind game, don't you?
 | Pepsi Pinball - Cool western themed pinball game from Pepsi. Can you get the ball into the Saloon?
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 Video Game News

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Harmonix gets its 'Brain Stewed' by Green Day: Rock Band |
The one track we were most looking forward to from Green Day: Rock Band was, of course, "Brain Stew/Jaded" from the outfit's 1995 album. It's a powerful, triumphant tune -- and, apparently, it's also super hard. The Harmonix crew attempted the song during last night's "Rock Band Bar Night" event at GDC, and -- well, it ended in tears. Or rather, jeers.
You can check out some off-screen footage of their tremendous failure above, or footage of them actually playing the game past the jump. To be fair, the drummer didn't see the flurry of notes coming at him, due to his attempt to refresh himself with some libations. You know who else was enjoying a few beverages? The drunk dude who kept trying to throw the devil horns up in front of our camera while we were filming. Really, drunk dude? Really?Continue reading Harmonix gets its 'Brain Stewed' by Green Day: Rock Band Harmonix gets its 'Brain Stewed' by Green Day: Rock Band originally appeared on Joystiq on Thu, 11 Mar 2010 15:20:00 EST. Please see our terms for use of feeds.
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| EA: No Project Natal support for Tiger Woods PGA Tour 11 |
When Tiger Woods PGA Tour 11 was revealed to have PlayStation Move support, we wondered why EA would support every other motion-controlled peripheral (all two) and not Microsoft's Project Natal. So we hit up EA for an answer. As it turns out, EA just wasn't "in a position" to add Natal support to Tiger Woods PGA Tour 11 -- but the company doesn't rule out implementation in future installments of the franchise.
"We are always evaluating new technologies and Natal would be a perfect fit for the Tiger Woods PGA Tour franchise," an EA spokesperson told Joystiq, "however we are simply not in a position to do so with Tiger Woods PGA Tour 11."
There you have it: Natal is a "perfect fit," but Tiger Woods 11 won't have that functionality. Our guess? The Natal dev kits haven't shipped and a post-release implementation patch would not be cost effective. EA: No Project Natal support for Tiger Woods PGA Tour 11 originally appeared on Joystiq on Thu, 11 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
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| Impressions: Pirates Plund-Arrr |
Pirates Plund-Arrr is best summed up as Castle Crashers, but with pirates. On the Wii. For $30.
Unfortunately for Majesco and developer Boomzap, PSN and XBLA have spoiled us with a number of high-quality downloadable beat 'em ups for under $20. By skipping WiiWare and releasing as a retail game, Pirates Plund-Arrr seems a bit too pricey for its genre.
Still, if you've been hankering for a four player co-op brawler on the Wii, Pirates Plund-Arrr delivers the action and humor we've come to expect from the genre. The title alone is representative of the spirit of the game. Boomzap has taken every opportunity to inject pirate lingo and iconography into a colorful, well-animated world.
Continue reading Impressions: Pirates Plund-Arrr Impressions: Pirates Plund-Arrr originally appeared on Joystiq on Thu, 11 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.
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| Interview: Sony's Scott Rohde on PlayStation Move |
Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony's GDC press conference last night. We caught up with the executive after the show to talk about Sony's plans for exploiting motion control and if hardcore gamers should be concerned about the future of the PS3 games library.
Our complete interview with Rohde follows:
It's obviously going to take internal resources to develop games for PlayStation Move. How can you guarantee that this won't take away from the resources devoted to traditional hardcore games?
Scott Rohde: The bottom line is, you know Worldwide Studios is a huge organization. I'm not sure exactly where it sits among other global publishers, but it's right up there. There's a lot of resources put into product development. I'm pretty proud of the roll that we've been on -- with Uncharted 2 kind of sweeping the awards recently.
There's plenty of resources to go around. It's our heritage: we're never going to compromise our core; great exclusive games. This is a new initiative to us. Some teams are looking into how they might incorporate motion control into some existing plans; others are totally focused on making the best sequels to the games we all love. It's not something I'm worried about.Continue reading Interview: Sony's Scott Rohde on PlayStation Move Interview: Sony's Scott Rohde on PlayStation Move originally appeared on Joystiq on Thu, 11 Mar 2010 13:25:00 EST. Please see our terms for use of feeds.
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| Epic giving Unreal Engine 3 devs free Steam SDK update |
Carrying on in the longstanding Epic Games tradition of offering up free upgrades to existing products, the developer, publisher and game engine creator announced this morning that it will be adding Steamworks support to Unreal Engine 3. "With Valve offering these services free of charge, the idea of providing the Steamworks SDK [software development kit] to all Unreal Engine licensees was a no-brainer," Epic VP Mark Rein notes in the announcement.
As it turns out, Valve offered up the development tools to UE3 developers (via Epic) without charging a single penny. That said, this isn't just a philanthropic gesture on Epic's part, but rather a strategy aimed at targeting the large stable of games powered by Unreal Engine. "Epic's technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms," Valve prez Gabe Newell proclaims.
That's really the crux of it -- bring in the Unreal Engine 3 users and they might stick around to purchase some other games on Steam. It's a bit of a sneaky trap (and a smart business move to boot), but it's one we wouldn't exactly be upset about falling for. Epic giving Unreal Engine 3 devs free Steam SDK update originally appeared on Joystiq on Thu, 11 Mar 2010 12:58:00 EST. Please see our terms for use of feeds.
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| Lengthy MGS: Peace Walker gameplay video floats in |
Wanna watch 9 minutes of a guy sneaking around, tying people to balloons? What if we told you it was Metal Gear Solid: Peace Walker footage? Kojima Productions has uploaded a lengthy gameplay video of the former "Metal Gear Solid 5," in which our hero Big Boss does a bit of recruiting for his cause -- in this case, that means knocking dudes out and floating them back to his base on a balloon.
We also get to see the "Sonic Eye" and "Analyzer" tools in action (a radar device and an item used to determine the stats of potential recruits), as well as the ninja-inspired "Stealth Mat," which allows Naked Snake to hide in plain sight while he's holding it up. Check it out after the break!Continue reading Lengthy MGS: Peace Walker gameplay video floats in Lengthy MGS: Peace Walker gameplay video floats in originally appeared on Joystiq on Thu, 11 Mar 2010 12:31:00 EST. Please see our terms for use of feeds.
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| Hands-on: Splinter Cell: Conviction |
The last time we were in control of Sam Fisher -- aka the X10 demo -- he was sneaking, shooting and (neck) snapping his way through a mansion in Malta, tracking down the man he believed had information about his daughter Sarah's killer. Recently, I played through a new section of Splinter Cell: Conviction, which picked up right where the previous demo abruptly ended -- with a a team of Third Echelon forces breaking up Sam's one-man operation.
Forced to surrender, Sam's put on a plane and "brought home" for questioning about a plot to bring down Washington, DC with an EMP attack. Handling the transport is Black Arrow, a private military contractor, and it's this outfit's private airbase that serves as the setting for the game's second level. It presented me with new challenges, specifically staying out of site in some really wide-open spaces. I was reminded of Metal Gear Solid more than once, what with patrolling guards, stacked crates and roaming flood lights to negotiate.
Continue reading Hands-on: Splinter Cell: Conviction Hands-on: Splinter Cell: Conviction originally appeared on Joystiq on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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| Lord of the Rings: Aragorn's Quest makes 'Move' to PS3 |
[Wii version]
Warner Bros. Interactive has revealed that, in addition to the previously announced PS2, PSP, DS and Wii releases, it's putting Lord of the Rings: Aragorn's Quest on PS3 -- with PlayStation Move support. The kid-friendly LOTR game will now be released this fall (delayed again!) on all five platforms, with the Wii version developed by Headstrong Games (yes, that Headstrong Games) and the others by TT Fusion. Of course, the Wii and PS3 versions will be the only ones with motion control, and they will also be the only versions featuring two-player co-op (with the second player controlling Gandalf).
The PS3 version won't be an exact port of the Wii one, but it's the same idea -- a game for which the Wii was originally the lead platform, now spreading to the PS3 thanks to the existence of a very Wii-like motion controller. It may be the first, but this is definitely not the last time we'll see this! Lord of the Rings: Aragorn's Quest makes 'Move' to PS3 originally appeared on Joystiq on Thu, 11 Mar 2010 11:40:00 EST. Please see our terms for use of feeds.
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| Bad Company 2 to offer free March 30 'mapathy' cure |
Oh man, EA's pursuit of Modern Warfare 2 just got hot, as DICE has announced via the Battlefield Blog that on March 30 -- the same day the Stimulus Package DLC will boost Modern Warfare 2's map count -- Battlefield: Bad Company 2's VIP members will receive the free "VIP Map Pack 2," which adds a Conquest mode scenario to the Arica Harbor map and Rush mode to Laguna Presa.
Both maps aren't new to the game, however neither has been available for play in the "unlocked" game modes noted above. So, that kinda qualifies as a "map pack," right? Regardless, it's free, as DICE boldly proclaims in its jab at Activision and Infinity Ward: "How to avoid 'mapathy' without paying!"
[Thanks, Qwaint] Bad Company 2 to offer free March 30 'mapathy' cure originally appeared on Joystiq on Thu, 11 Mar 2010 11:20:00 EST. Please see our terms for use of feeds.
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| THQ developing downloadable games based on 'core' brands |
"Very aggressive" is the phrase THQ executive VP of Core Games Danny Bilson used to describe his company's plans for downloadable titles across the Xbox Live Arcade, PlayStation Network and PC platforms during a GDC 2010 interview with Joystiq. With two studios dedicated to the downloadable space -- THQ Digital Studios Phoenix (formerly Rainbow Studios) and THQ Digital Studios UK (formerly Juice Games) -- Bilson told us THQ plans to release "up to six" downloadable titles within the next year, some based on the company's biggest brands.
"We're going to be building stuff on some of our core brands," Bilson said, noting the plan is to create downloadable titles within the same universe as THQ's major franchises in order to improve brand awareness. Surprisingly, Bilson's plans include "giving away" some of the upcoming downloadable games, although he did not specify how this idea would be executed.
Bilson's theory is that by getting players "involved" in its franchises via downloadable titles, THQ can help drive pre-orders and awareness for their big-budget (in relation) retail counterparts. While he would not specify which THQ franchises would get downloadable titles, we were told the plan is to roll out this strategy on "two or three" of THQ's biggest franchises (à la Square Enix's upcoming Lara Croft game from developer Crystal Dynamics).
But the plan doesn't end there: Similar to the approach taken by Microsoft's Fable II: Pub Games experiment, downloadable releases based on THQ's major brands will unlock content within the retail releases, teasing players with potential advantages to purchasing related retail titles; retail games will also unlock content in downloadable titles, to help drive players to explore more content within that franchise's universe. "You're going to see some of our core brands built out in different kinds of gameplay to get people involved in the brands and drive awareness towards a launch." THQ developing downloadable games based on 'core' brands originally appeared on Joystiq on Thu, 11 Mar 2010 10:58:00 EST. Please see our terms for use of feeds.
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