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Nestled comfortably alongside major content partners like Capcom, Electronic Arts, and Square Enix is the Microsoft booth - a bright white oasis of relatively line-free gaming. Seriously, our wait in the Resident Evil 5 co-op line at Microsoft's booth this morning: approximately five minutes. The wait at Capcom's Resident Evil 5 booth? Think "infinity." Check out our gallery below for a quick walkthrough of what the big M's got on display at TGS this year.
For the first two and a half years of the Xbox 360's lifespan, owners eagerly looked forward to regular "spring" and "fall" updates, packing more functionality into their consoles through (what Microsoft marketing would later call) the "magic of software." With the absence of a spring update this year and the subsequent announcement of the New Xbox Experience we wanted to know if Microsoft would return to the biannual updates ...
So we asked John Schappert during our sitdown earlier this week in Tokyo. He said, "I don't know if we're going to tie ourselves to a spring fall release schedule" and continued, "I like staying focused on bigger, more impactful releases ... maybe it'll be twice a year, maybe less frequently, to-be-determined." Speaking of what those future updates could consist of, Schappert said that Microsoft is asking itself, "What's the next big launch? What do we bring? When can we bring it? And how can we do it in a big way?"
The NXE is certainly a bigger, more impactful release. We're assuming, however, that Microsoft doesn't plan on reinventing the wheel every couple years in which case what "big" functionality should we expect in future Dashboard updates, regardless of when they're released? No, really, we're asking you.
If there was any doubt as to whether the Resident Evil series had abandoned its traditional survival-horror mechanics in favor of a more action-packed horror experience, the appearance of "shooter" controls in the franchise's fifth installment should completely eradicate it. You know, if the fact that the not-zombies drop ammo wasn't enough to convince you.
As hinted at in an earlier producer interview, Resident Evil 5 does indeed have an optional control scheme that is more in line with the third-person shooter genre. The left analogue stick now allows you to strafe to the left and right, with aiming (enabled via the left trigger) and turning assigned to the right analogue stick. The controls are a step away from Resident Evil 4's tank controls and feel considerably more familiar and intuitive.
We're relieved -- and you may be inclined to disagree -- that Chris Redfield and his spirited partner are still unable to move and shoot at the same time. By not entirely giving in to the demands of shooter fans and placing one significant limit on your offensive capabilities, Capcom has preserved the sense of anxiety felt when a monster approaches. Shoot or run? Make the choice!
Rob Pardo and Chris Metzen hosted the Starcraft II gameplay panel here in Anaheim this afternoon at BlizzCon 2008 -- they showed off, for the first time in public, some of the adventure-based gameplay and ingame cinematics that will come with Blizzard's next RTS release (or next three RTS releases, as the case may be).
After the break, what we saw of Starcraft II's Terran campaign, and Rob Pardo explains the reasoning behind Blizzard's decision to turn Starcraft II into three separate games.
We've got a handful of the network in Japan for the Tokyo Game Show, another handful in Anaheim, California, and another handful at home doing nothing but posting. And playing some games, of course:
Alexander Sliwinski: Must, must, must finish Infinite Undiscovery this weekend. Also been meaning to try Hinterland.
Christopher Grant: Still stationed in Japan, far from the upcoming onslaught of major releases and the LittleBigPlanet beta, I'll have to settle for using the Tokyo Game Show as my own personal gaming closet until I return. Looking forward to stumbling my way through Gyakuten Kenji's Japanese menus, trying out some Resident Evil 5 co-op, and eating delicious ramen. Admittedly, eating ramen isn't a game but stumbling my way through ordering it is pretty fun (and challenging!).
Griffin McElroy: I'll be playing the LittleBigPlanet beta as much as time allows until its untimely end this Sunday, making tweaks to my first ambitous published project (ostentatiously titled "The Blimp and the Birdhouse: A Cautionary Tale on Unsturdy Flora") and playing through some of the classier levels currently available to those lucky enough to procure a beta access code. I imagine I'll fit a bit of Rock Band 2 in as well, as the release of the first ever Harvey Danger DLC was met with much fanfare in my apartment.
Kevin Kelly: I'll be playing Diablo III at BlizzCon, baby! Also Starcraft II and... archery, apparently.
Kyle Orland: In between campaign volunteering, squeezing in some time for LittleBigPlanet, Mega Man 9 and more Rock Band 2.
Jason Dobson: As a side effect of my recent move, I've begun going through the assortment of old games I've collected throughout the years, deciding what's worth revisiting and what's best left remembering through rose-colored glasses. I've decided this weekend will be devoted to tackling Sir-Tech's Realms of Arkania trilogy, beginning with Blade of Destiny, assuming I can even get the thing to run.
Randy Nelson: Now that I know the LittleBigPlanet beta content will carry over to the final release, it's on! You'll be playing my level based on Leonard Part 6 day one! (That is if I don't let my new-found addiction to Galcon on the iPhone or my goal to lose 200 lbs. in one weekend using Wii Fit don't get in the way - I know the anthropomorphic Balance Board says it can't be done, but I'll see it in skinny Hell!)
Ross Miller is so happy to have contributed to today's GameDaily's HUD (take that ... people who didn't) that he's just going to paste the same WRUP response here: Before this year's Great Explosion of AAA Releases, I'm going back through some of the library and playing through Half-Life 2 and BioShock. It'll be interesting to see how their narrative style and presentation differ from next week's Dead Space. There's also a handful of LittleBigPlanet levels I've been told to check out. Beyond that, I'm a few performances away from Endless Setlist in Rock Band 2, which time permitting I might try to take a stab at on Sunday.
Here's the piping-hot new cinematic video for the Wizard class in Diablo III, straight from BlizzCon. This leads us to suspect that each class will get its own cinematic, possibly as they approach the Sanctuary instance near the beginning of the game. There are several Wizard-specific CGI moments and gameplay shots in a sort of "coming up this season on Diablo III" format.
Below you can check out the new gallery of screenshots from Diablo III, featuring new shots of the Wizard, Barbarian, and Witch Doctor. Enjoy the goodies, and keep checking back for more info.
Jay Wilson, Julian Love, Wyatt Cheng from Blizzard were the first panel from BlizzCon, which was all about the Diablo III class system, including its tweaks and special effects. Unfortunately, we didn't get any more hints at the other two classes which haven't been announced yet. However, with the Witchdoctor and Wizard being so magic heavy, we're sure they'll add another physical fighter that isn't quite as big as the Barbarian. Head after the break to get the new details on the Skill System, the Rune System, and four of the Wizard's spells that involve blowing things up, and / or melting them.
And here you thought there'd be no big StarCraft 2 announcement after its conspicuous absence from the BlizzCon 2008 opening ceremony. Rob Pardo, executive vice-president of game design at Blizzard announced that the campaign version of the game will be a trilogy, each part focusing on a separate race.
Terrans - Wings of Liberty
Zerg - Heart of the Swarm
Protoss - Legacy of the Void
Sure, it's not a release date, but for those still hopeful, there's always tomorrow night's closing ceremonies. We'll get more info on this as we have it, like will it all be in one box? Will we have to buy separate discs? Can we have it now, please?
Update: Yes, you'll have to buy separate discs. According to Pardo, "It's a separate product. Look at the next two as expansion packs, but will have the feel of stand alone products." Meaning yes, we'll be charging you more money.
Premature ejaculation is, as you know, great. First, it's a real time-saver. You can finish the base act of copulation and be off and about your business. Second, you can save a TON of money on shady rent-by-the-minute motels, not to mention prostitutes (sometimes you don't even have to stop the car or -- for some extreme cases -- roll the window down all the way!).
As if all that weren't great enough, now it appears that the gene that makes you a premature ejaculator is linked to quick reflexes, or to put it another way: You're better at stop and pop if you're known to pop and stop.
"The enemy of my enemy is my friend." - Ancient proverb.
Sony Worldwide Studios President Shuhei Yoshida said in an interview with GI.biz that he'd like the Xbox 360 to succeed in Japan for the sake of pushing HD gaming. Yoshida would like to see the PS3 and Xbox 360 be more successful in Japan and getting consumers moving beyond the Wii's dated technology.
Yoshida even goes on to compliment Microsoft's NXE and the Avatars, expressing that he prefers it over the Miis. Although it appears that the Wii will continue to dominate globally, Yoshida believes consumer acceptance of "this generation of gaming" would benefit both Sony and Microsoft.