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Need for Speed Rivals speeds to Xbox One, PS4 and current-gen consoles 'this November'
Recently renamed developer Ghost Games and racing fellow racing fanatics at Criterion Games have banded together for Need for Speed Rivals: a new game that represents the franchise's first drift into the next-gen console world (which is not to be confused with the 2005 handheld spinoff).
Powered by Frostbite 3, Rivals aims to utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer." A press release for the game notes the next-gen version will be available both "later this year" and "this November," giving players a good idea of the launch window for Microsoft and Sony's upcoming consoles.
Need for Speed Rivals transports players to the fictitious Redview County, an open-world environment where players can take on the role as either street racer or police officer. Like Most Wanted before it, racers aim to become the most infamous person behind the wheel, while cops attempt to work together to drive the area's high-risk inhabitants off the road. Players can personalize the experience with custom license plates, paint, liveries decals and rims, and performance upgrades.
Current-generation consoles will also join the rivalry - powered by its own version of Frostbite 3 - on November 19. Though it was not mentioned in the press release announcing Need for Speed Rivals, Ghost Games executive producer Marcus Nilsson confirmed to Joystiq a PC version is also in the works. No release date for that version was revealed.
As of today, you can join Sam, Ash, Brock, Claptrap, and dealer GLaDOS at the table via iPads and iPhones. Telltale Games launched Poker Night at the Inventory 2 on iOS this morning, where it's priced $4.99. Just don't bring anything less than an iPhone 4 or iPad 2, 'cos it ain't getting through the door.
Dying Light adds a dash of Parkour to Techland's zombie tour
Techland is keeping its zombie vendetta going in Dying Light, a new first-person action game coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, care of Warner Bros. Interactive Entertainment.
The ruined-world game hinges on a realistic day/night cycle, as well as the agility and Parkour skills of the protagonist turned traceur. Day is pitched as a preparation phase, in which you scavenge a warmly lit urban wasteland for supplies and craft weapons to fend off undead walkers. The night requires a stealthier approach, if not a swift homeward retreat from deadlier monsters.
Combat in Dying Light appears to be largely based on upgradeable melee weaponry (eg. an electrified machete), with bone-breaking blows triggering an x-ray visual effect. Zombies can also be pushed into spiked walls with a jump-kick to the chest.
The frequency of fighting drops once night arrives and faster, more powerful creatures emerge. These can be detected via an on-screen pulse - one of the abilities you have by virtue of being an infected human yourself. When the monsters of the night do give chase, the camera can quickly flip 180 degrees to show their proximity, even while you dash and vault in the opposite direction. Movement certainly appears to be more fluid than in Techland's Dead Island, with which Dying Light shares a theme of smashing zombies in the tropical sun.
The openness of the environment, overall game structure and the true nature of nightfall, the publisher says, are details left for another day.
Grand Theft Auto 5 collector's editions detailed, priced
Grand Theft Auto 5 will try to beat a couple extra bucks out of you with its "special edition" and "collector's edition," which were announced for pre-order this morning by Rockstar Games.
The $79.99 special edition includes the game, artbook, blueprint map, in-game special ability boost for the playable characters, stunt plane trials, bonus outfits and additional weapons. The $149.99 collector's edition includes everything already listed in the special edition, with the addition of security deposit bag and logo key, cap, classic characters for GTA online and "unique vehicles and garage property."
All pre-orders of the game will receive the Atomic Blimp in-game vehicle. Yes, a blimp. Grand Theft Auto 5 will deliver its goodyear goodies on September 17.
In formality news, developer Infinity Ward took to Twitter to confirm Call of Duty: Ghosts for the PS4, in addition to the PS3, Xbox One, Xbox 360, and PC. In related news, the death of announcements featuring the phrase "next-generation platforms" is blissfully upon us.
Pid dev unveils 'early gameplay footage' of wildlife survivor Shelter
At first glance Shelter looks kind of cuddly; you play a badger mother looking after her cubs in some pleasant looking greenery. Pid developer Might & Delight is billing its next game as anything but. As this early footage shows, you'll have to hunt other animals for food, and avoid becoming prey yourself. That inferno at the end isn't too cuddly either.
Shelter, announced earlier this year, is still foraging on Steam Greenlight. Might & Delight's plans are to release it into the wilds of PC and Mac towards the end of this summer.
Atari Inc. seeks to generate $22M by auctioning assets in July
Atari Inc., the US branch of French parent company Atari S.A., filed for court approval this week to auction its assets in July. Those assets include the Atari logo, as well as the Test Drive, Rollercoaster Tycoon, Asteroids, and Pong franchises among others.
As Reuters and the Wall Street Journal reports, Atari Inc., which filed for bankruptcy earlier this year in a bid to sell its assets and separate itself from Atari S.A., has failed to secure a "stalking horse" or lead bidder since then. Atari Inc. approached more than 180 parties about purchasing assets, but only 15 came back with preliminary bids. Atari Inc. didn't deem a single bid acceptable to set the minimum price for the division's clearout.
As it is, Atari Inc.'s own listed minimum bids for the July auction total "nearly $22.2 million." They include $15 million for the Atari brand, $3.5 million for the Rollercoaster Tycoon franchise, $1.5 million for Test Drive, and RTS franchise Total Annihilation at just $250,000. Atari Inc. has already secured $5 million through debtor-in-possession financing. While the auction is still pending court approval, Atari Inc aims to hold it between July 16 and July 19.
While the Atari name is synonymous with the arcade's pioneering years, Atari Inc. traces its roots to a company called GT Interactive, founded in 1993. GT Interactive was eventually acquired by French company Infogrames Entertainment, and in 2001 Infogrames seized Atari Corporation and its Atari properties through the purchase of Hasbro Interactive. In 2009, Infrogrames renamed itself as Atari S.A., with what was GT Interactive by then renamed as Atari Inc.
After some forty or so years that have seen the Atari brand transfer across several entities, if things go to plan then in two months time it'll find itself at a new home once more. What the ramifications of that sale would be for Atari S.A., financially and nominally, are unclear.
In a financial statement published on May 15, Atari S.A. said, "Faced with the uncertainties relating to the proceedings that are underway in the US, where the Group's strategic assets and most of its business are located, the outcome of the Chapter 11 proceedings in the US will be decisive for all the stakeholders." The statement also reveals Atari S.A. recently sold the ownership of its Outcast franchise for a "nominal amount," and negotiations are underway at similar prices for its Desperados and Silver franchises.
Metal Gear Rising: Revengeance Ultimate Edition now available on PSN
Metal Gear Rising: Revengeance Ultimate Edition is now available for download via the PlayStation Store. This edition bundles the Platinum and Kojima-developed game with five character skins, additional VR Missions and two DLC side-stories that focus on Raiden rivals Jetstream and Blade Wolf.
For a limited time, the package will cleave $64 from your wallet. The deal has some more chops for PlayStation Plus users, who can get it for just under $45.
Simpsons, Alvin and the Chipmunks writer penning Angry Birds movie
The screenplay for Rovio's in-house Angry Birds film is being written by Jon Vitti, the Finnish developer has announced. A writer and producer, Vitti has worked on the screenplay for The Simpsons Movie and both 3D Alvin and the Chipmunks films, as well as two episodes of The Office, 25 episodes of The Simpsons and 20 episodes of late-80s Saturday Night Live.
Vitti's tenue on The Simpsons spanned 1990 through 2004, with his creative mark left on landmark episodes such as "When Flanders Failed," "Cape Feare" and "Mr. Plow," among others. As we learned last week, Angry Birds will be distributed by Sony Pictures and will arrive in theaters on July 1, 2016.