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Free DLC guides roguelike Eldritch to the Mountains of Madness
Eldritch, Minor Key Games' attempt to blend Lovecraftian horror with a first-person take on the roguelike dungeon crawl, will be developing a few new diabolical symmetries on December 19 with the release of the Mountains of Madness DLC.
The good news here is that this addition is utterly free. If you own Eldritch, simply download the DLC once it's available, and it's all yours. The bad news is that beyond that we know very little. Minor Key Games has released the above trailer for the DLC, but unless the most horrifying thing you can imagine is inexplicably huge penguins, the footage is scant on the kind of psychological horror players would hope for from a DLC named for one of the Lovecraft's most famous stories.
With less than two weeks left until Mountains of Madness debuts, it seems we'll have to wait until then to see exactly what it adds. Personally, I'm hoping for something squamous, but I could easily go for a few unknowable geometries or an antediluvian deity representing entropy itself.
Judge or be judged in new Danganronpa: Trigger Happy Havoc screens, trailer
Anime archetypes and evil remote-controlled bears engage in a murderous battle of wits in Spike Chunsoft's Danganronpa: Trigger Happy Havoc, a visual novel set for release next year on the PlayStation Vita. Publisher NIS America sets the stage this week with an array of new screenshots, along with the introductory trailer above.
Danganronpa finds a group of high school students trapped in an academy headed up by Monokuma, a two-faced bear that sounds like an unhinged cross between Persona 4's Teddie and a Prinny from the Disgaea series. The only way to win Monokuma's deadly game is to kill a fellow student and not be identified as the murderer in a group-led courtroom trial afterward, under penalty of execution.
Danganronpa: Trigger Happy Havoc will premiere at retail in North America and digitally via PSN on February 11, 2014.
Stick it to the Man reaches its pink spaghetti arm to Steam this month
Yep, this one still looks cool. Stick it to the Man is coming to PC via Steam on December 13, after hitting PS3 and Vita earlier this year. Stick it to the Man is a jazz-infused, neon-colored action adventure game written by Adventure Time comic author Ryan North and from developer Zoink.
The game follows Ray, a dude in a city made of stickers and paper, who wakes up one day with a giant pink spaghetti arm sticking out of his brain. This allows him to manipulate the flimsy world around him, and also to read people's minds. Because giant pink spaghetti arm.
The "Lost Clones" add-on slaps another 20 levels, including new Trophies and a DLC-specific leaderboard, on top of the base game. "Lost Clones" is available for download today for $3.99 in North America and £2.99 in Europe. In Curve Studios' announcement post, the studio says it currently has no plans to release the DLC for the iOS version, though it hasn't ruled out the possibility.
Stealth Inc. - A Clone in the Dark, previously known as Stealth Bastard on other platforms, is a stealth puzzle game where players must stick to the shadows while guiding a clone through a testing facility chock full of traps and robot sentries. The game is both cross-buy and cross-save enabled on PlayStation platforms.
Join us tomorrow for our annual viewing of Spike's Video Game Awards, now simply known as the VGX. The show is usually a brutish bonanza of WORLD EXCLUSIVE reveals.
We've learned to love it and we hope you join us. The show kicks off at 6PM Eastern (3PM Pacific) and you can watch it right here on our site. We'll have our non-conformist liveblog, the latest news from the show and ... who knows where the evening takes us?
Joel McHale co-hosting Spike VGX live show tomorrow
The Spike Video Game Awards, this year called VGX probably because it's so extreme, will be co-hosted by Joel McHale, the lovably sarcastic guy from Community andThe Soup. He's not entirely new to the gaming circuit, having hosted Ubisoft's E3 press conference in 2009 and starred in Nintendo's pointedly viral 3DS ad last year.
McHale joins Geoff Keighley on stage for a barrage of new game trailers and announcements, starting at 6PM ET on Spike TV and across a number of streaming services, including Steam. We'll be liveblogging the entire show and posting the news as it breaks, so think of us as another group of co-hosts. Less famous, silent, but still really cool co-hosts.
Wil Wheaton lends vocals to Double Fine's Broken Age
Broken Age, the crowdfunded adventure game from Double Fine, has announced a few more key members of its vocal cast. Most notably former Wesley Crusher and current geek celebrity Wil Wheaton.
When Broken Age eventually debuts, Wheaton's voice will be spilling from Curtis the Lumberjack, a character originally created to test animations, but who found such affection among fans that he earned a full-fledged spot in the game. This situation would seem odd, but Double Fine is headed by Tim Schafer of Secret of Monkey Island fame, a game whose main protagonist derives his name from a placeholder brush used to animate the piratical adventure-comedy.
Rounding out the vocal cast are veteran actors Masasa Moyo, Nicki Rapp and Ginny Wescott. You'd best know Moyo as the voice of Lisa (aka "La Mariposa") in later Dead or Alive entries, while Rapp and Wescott have both previously worked with Schafer on classics like Psychonauts and Day of the Tentacle, respectively.
Unexpectedly, Alex Rigopulos, co-founder of Harmonix, also appears in the game as some version of his own notoriously music-obsessed self. It's unclear why or how he fits into the story, but it probably doesn't hurt things that Rigopulos has donated a lot of money toward the funding of Broken Age.
Bungie has announced its next game, Destiny, will launch worldwide for Xbox 360, Xbox One, PS3 and PS4 on September 9. The game will be published by Activision.
"Destiny has always represented a new beginning for our team. It was born from brave possibilities," the announcement post on Bungie's site reads. "We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us."
New URLs stoke rumors of Last of Us film adaptation
Few planned film adaptations of video games ever make it off the ground, but new domains registered by Sony indicate that the company is at least working toward a big-screen version of Naughty Dog's apocalyptic hit The Last of Us.
GameSpot recently discovered the two domains,TheLastOfUsMovie.net and TheLastOfUs-Movie.com, despite Sony taking pains to obfuscate these sites. Instead of registering the domains through Sony or one of its many subsidiaries, the two URLs were registered by a corporation called MarkMonitor which grabs websites like these for clients who would prefer that their name stay out of the same media spotlight we're now shining at them.
That said, it's possible that Sony is acquiring these URLs as a way to protect any future plans it may or may not have to make a Last of Us film. Corporations plan these things long in advance, and there's any number of reasons why a company might want to lock down valuable intellectual property.
On the other hand, The Last of Us was one of the best games of 2013, has sold more than three million units in half a year, and generated more critical hyperbole than most publishers could ever hope for. With all that built-in momentum, Sony just needs to find a talented, young lead to play Ellie. Maybe that girl from Juno is available.
Report: Ubisoft surveys players about non-Assassin's Creed pirate game
Ubisoft recently sent out a survey to fans about the future of the Assassin's Creed series, IGN reports. The publisher seemingly asked players for thoughts on a hypothetical pirate-themed game similar to Assassin's Creed 4 that would take place outside the series. The survey reportedly asked whether customizable ships, characters and hideouts or a "deeper economy" and "additional activities at sea or on land" were more important to players, and also gauged fan interest in co-op and multiplayer naval battles.
Ubisoft conducted similar questionnaires in the past. Coincidentally, the publisher also specifically asked players about cooperative multiplayer in December 2010 following the release of Assassin's Creed: Brotherhood and again in November 2012 after launching Assassin's Creed 3. Both of those polls were conducted by GMI Surveys, though the origins of the latest one is a little less clear.